The use of digital technologies for visualizing past environments is currently experiencing something of a renaissance among archaeologists. This is largely due to dropping costs of hardware and an increase in the intuitive usability of various 3D modeling software. The ability to deliver interactive content via the internet (Web 2.0) provides new ways of sharing research with a wider audience. These developments also provide exciting potentials for engaging students in the historical archaeology classroom. This post discusses how my teaching of historical archaeology benefits from these emerging technologies. Specifically, the use of a virtual world environment to explore historical architecture as described in James Deetz’s In Small Things Forgotten: An Archaeology of Early American Life.