Modeling & Simulating Storm Surge in Cedar Key

I first visited Cedar Key in 2005, during early research on Rosewood. A lot has changed since then. Some of this is the normal ebb and flow of a coastal town, some of it from increasing tourism, and some from the growing threat of sea level rise and storm surge. Much of my earlier research uses digital technologies to interpret archaeological materials. These same technologies support different forms of analysis. This post explores (very) preliminary work on the formal modeling and simulation of geophysical processes associated with storm surge, and specifically how this threatens Cedar Key’s archaeological and historical resources.

[Updated November 9, 2019 to include DualSPHysics work – see below]


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3D Hominin Lab

This lab provides a ‘hands-on’ opportunity to explore hominin evolution using 3D models. I’ve been using a version of this lab since the fall semester of 2017 at the University of Central Florida. The lab is divided into two parts. The first portion requires students to explore 3D models of hominin fossils created and uploaded to Sketchfab. The second portion requires them to use their notes from these comparisons and complete a quiz (which can be offered in-class or online). The lab is designed specifically for introductory courses with high enrollments. My sections typically have between 150-300 students.


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IQ-GIS and Historical Archaeology

This post relates some thoughts on the combination of GIS and game engines for historical archaeology. This approach examines virtual world environments as a type of 3D GIS allowing users to move through space while simultaneously interacting with various data. This immersive, qualitative GIS (IQ-GIS) supports the display and interpretation of both qualitative and quantitative data. While a complete prototype is still some months away, here’s a sneak peak! This post also forces me to cogently express my thoughts for a few upcoming grant proposals.

3D Reconstruction of Fort Charles, Nevis
3D Reconstruction of Fort Charles, Nevis

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Using Virtual Archaeology to Teach Historical Archaeology

The use of digital technologies for visualizing past environments is experiencing something of a renaissance. This is due to dropping costs of hardware and an increase in the intuitive usability of 3D/virtual environments. The ability to deliver interactive content via the internet (a.k.a. Web 2.0) provides new ways of sharing research wider audiences. These developments also provide exciting pedagogical potentials. This post discusses how my teaching of historical archaeology benefits from these emerging technologies. Specifically, the use of a virtual world environment to explore historical architecture as described in James Deetz’s In Small Things Forgotten: An Archaeology of Early American Life.

The New England Saltbox House
The New England Saltbox House

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